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00075_Script_75
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1995-10-11
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6KB
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147 lines
on startmovie
global framemem
global eyenum
end startmovie
on qwstsound
if soundBusy(1) then nothing
else puppetSound "Uhalo"
end if
end qwstsound
on qwst1
if rollover(45) then
qwstsound
set the castNum of sprite 44 to 207
else set the castNum of sprite 44 to 208
end if
end qwst1
on byenow
global whichsprite
puppetSprite 1, TRUE
set the castNum of sprite (1) to whichsprite
updateStage
puppetSprite 1, false
end byenow
on menublub
puppetSprite 4, false
puppetSprite 7, false
puppetSprite 8, false
puppetSprite 9, false
puppetSprite 10, false
puppetSprite 11, false
puppetSprite 12, false
updateStage
end menublub
on sunroll
if rollover (6) then set the castNum of sprite 6 to 193
else set the castNum of sprite 6 to 213
end if
end sunroll
on rollin
if rollover (7) then set the castNum of sprite 4 to 65
else if rollover (8) then set the castNum of sprite 4 to 63
else if rollover (9) then set the castNum of sprite 4 to 56
else if rollover (10) then set the castNum of sprite 4 to 53
else if rollover (11) then set the castNum of sprite 4 to 42
else if rollover (12) then set the castNum of sprite 4 to 71
else if rollover (13) then set the castNum of sprite 4 to 40
else if rollover (14) then set the castNum of sprite 4 to 41
else if rollover (15) then set the castNum of sprite 4 to 43
else if rollover (16) then set the castNum of sprite 4 to 44
else if rollover (17) then set the castNum of sprite 4 to 45
else if rollover (18) then set the castNum of sprite 4 to 46
else if rollover (19) then set the castNum of sprite 4 to 47
else if rollover (20) then set the castNum of sprite 4 to 48
else if rollover (21) then set the castNum of sprite 4 to 49
else if rollover (22) then set the castNum of sprite 4 to 50
else if rollover (23) then set the castNum of sprite 4 to 51
else if rollover (24) then set the castNum of sprite 4 to 52
else if rollover (25) then set the castNum of sprite 4 to 54
else if rollover (26) then set the castNum of sprite 4 to 55
else if rollover (27) then set the castNum of sprite 4 to 57
else if rollover (28) then set the castNum of sprite 4 to 58
else if rollover (29) then set the castNum of sprite 4 to 59
else if rollover (30) then set the castNum of sprite 4 to 60
else if rollover (31) then set the castNum of sprite 4 to 61
else if rollover (32) then set the castNum of sprite 4 to 62
else if rollover (33) then set the castNum of sprite 4 to 64
else if rollover (34) then set the castNum of sprite 4 to 66
else if rollover (35) then set the castNum of sprite 4 to 67
else if rollover (36) then set the castNum of sprite 4 to 68
else if rollover (37) then set the castNum of sprite 4 to 69
else if rollover (38) then set the castNum of sprite 4 to 70
else if rollover (39) then set the castNum of sprite 4 to 72
else set the castNum of sprite 4 to 6
end if
end rollin
on backroll
if rollover (12) then set the castNum of sprite 4 to 78
else if rollover (13) then set the castNum of sprite 4 to 79
else if rollover (14) then set the castNum of sprite 4 to 80
else if rollover (15) then set the castNum of sprite 4 to 81
else if rollover (16) then set the castNum of sprite 4 to 82
else if rollover (17) then set the castNum of sprite 4 to 83
else set the castNum of sprite 4 to 77
end backroll
on busiroll
if rollover (12) then set the castNum of sprite 4 to 95
else if rollover (13) then set the castNum of sprite 4 to 96
else if rollover (14) then set the castNum of sprite 4 to 97
else if rollover (15) then set the castNum of sprite 4 to 98
else if rollover (16) then set the castNum of sprite 4 to 99
else if rollover (17) then set the castNum of sprite 4 to 100
else set the castNum of sprite 4 to 107
end busiroll
on euroroll
if rollover (12) then set the castNum of sprite 4 to 112
else if rollover (13) then set the castNum of sprite 4 to 113
else if rollover (14) then set the castNum of sprite 4 to 114
else if rollover (15) then set the castNum of sprite 4 to 115
else if rollover (16) then set the castNum of sprite 4 to 116
else if rollover (17) then set the castNum of sprite 4 to 117
else set the castNum of sprite 4 to 124
end euroroll
on florroll
if rollover (12) then set the castNum of sprite 4 to 130
else if rollover (13) then set the castNum of sprite 4 to 131
else if rollover (14) then set the castNum of sprite 4 to 132
else if rollover (15) then set the castNum of sprite 4 to 133
else if rollover (16) then set the castNum of sprite 4 to 134
else if rollover (17) then set the castNum of sprite 4 to 135
else set the castNum of sprite 4 to 136
end florroll
on painroll
if rollover (12) then set the castNum of sprite 4 to 147
else if rollover (13) then set the castNum of sprite 4 to 148
else if rollover (14) then set the castNum of sprite 4 to 149
else if rollover (15) then set the castNum of sprite 4 to 150
else if rollover (16) then set the castNum of sprite 4 to 151
else if rollover (17) then set the castNum of sprite 4 to 152
else set the castNum of sprite 4 to 153
end painroll
on retroroll
if rollover (12) then set the castNum of sprite 4 to 164
else if rollover (13) then set the castNum of sprite 4 to 165
else if rollover (14) then set the castNum of sprite 4 to 166
else if rollover (15) then set the castNum of sprite 4 to 167
else if rollover (16) then set the castNum of sprite 4 to 168
else if rollover (17) then set the castNum of sprite 4 to 169
else set the castNum of sprite 4 to 170
end retroroll
on disposeRearWindow
global rwObj
if objectP( rwObj ) then rwObj( mDispose )
end disposeRearWindow